DrawBoardView

open class DrawBoardView : View

DrawBoard 是一个自定义 View实现的画板;方便对图片进行编辑和各种涂鸦相关操作。

主要支持的一些操作:撤销、恢复、清空、缩放;

主要支持的绘制模式:画路径、画点、画直线、画矩形、画椭圆、画圆、画文字、画图片、橡皮擦、马赛克等。

具体支持的绘制模式可查看:DrawMode

Author

Jenly

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Constructors

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constructor(context: Context)
constructor(context: Context, @Nullable attrs: AttributeSet)
constructor(context: Context, @Nullable attrs: AttributeSet, defStyleAttr: Int)
constructor(context: Context, @Nullable attrs: AttributeSet, defStyleAttr: Int, defStyleRes: Int)

Types

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annotation class DrawMode
绘制模式
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interface OnDrawListener
绘图监听
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interface OnZoomListener
缩放监听

Properties

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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE: String = "creditCardExpirationDate"
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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY: String = "creditCardExpirationDay"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH: String = "creditCardExpirationMonth"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR: String = "creditCardExpirationYear"
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val AUTOFILL_HINT_CREDIT_CARD_NUMBER: String = "creditCardNumber"
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val AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE: String = "creditCardSecurityCode"
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val AUTOFILL_HINT_EMAIL_ADDRESS: String = "emailAddress"
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val AUTOFILL_HINT_PASSWORD: String = "password"
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val AUTOFILL_HINT_POSTAL_ADDRESS: String = "postalAddress"
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val AUTOFILL_HINT_POSTAL_CODE: String = "postalCode"
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val AUTOFILL_HINT_USERNAME: String = "username"
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画笔的 BlendMode
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当前图片的高度,缩放时此值会发生变化
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当前图片的宽度,缩放时此值会发生变化
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当前图片在矩阵上的横向偏移值
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当前图片在矩阵上的纵向偏移值
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open val drawMap: Map<Integer, Class<out Draw>>
用于存储所有支持的绘图模式
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open var drawMode: Int
绘图模式
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val FOCUS_DOWN: Int = 130
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val FOCUS_LEFT: Int = 17
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val FOCUS_RIGHT: Int = 66
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val FOCUS_UP: Int = 33
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val FOCUSABLE: Int = 1
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val GONE: Int = 8
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val HAPTIC_FEEDBACK_ENABLED: Int = 268435456
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val INVISIBLE: Int = 4
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是否启用绘图
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绘制直线时是否带箭头
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open var isFit: Boolean
是否自适应
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是否显示选中框
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是否启用缩放
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val KEEP_SCREEN_ON: Int = 67108864
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绘制直线时的箭头大小
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画笔的 MaskFilter
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open var maxZoom: Float
支持最大的放大倍数
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val MEASURED_SIZE_MASK: Int = 16777215
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val MEASURED_STATE_MASK: Int = -16777216
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open var minZoom: Float
支持最小的放大倍数
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val NO_ID: Int = -1
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open var paintColor: Int
画笔的颜色
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画笔的着色器
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画笔的 Paint.
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画笔的 Xfermode
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画笔的 PathEffect
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选中框颜色
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val SOUND_EFFECTS_ENABLED: Int = 134217728
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触摸点画笔的颜色
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触摸点的比例
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触摸时允许的容差值
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val VISIBLE: Int = 0
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Functions

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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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open fun addFocusables(views: ArrayList<View>, direction: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
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open fun addTouchables(views: ArrayList<View>)
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open fun autofill(value: AutofillValue)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun clear()
清除画布
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open fun clearAnimation()
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open fun clearFocus()
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open fun combineMeasuredStates(curState: Int, newState: Int): Int
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open fun computeScroll()
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: Array<Int>, offsetInWindow: Array<Int>): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: Array<Int>): Boolean
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open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)

open fun draw(@NonNull draw: Draw)
通过代码进行绘制 需要注意:绘制原始坐标点需要转换成矩阵上的坐标点;transfer
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open fun findFocus(): View
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fun <T : View?> findViewById(id: Int): T
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open fun findViewsWithText(outViews: ArrayList<View>, searched: CharSequence, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any): T
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open fun focusSearch(direction: Int): View
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateViewId(): Int
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open fun getAlpha(): Float
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open fun getAttributeResolutionStack(attribute: Int): Array<Int>
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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open fun getBitmapHeight(): Int
获取图片的高度
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open fun getBitmapWidth(): Int
获取图片的宽度
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fun getBottom(): Int
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open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
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open fun getDefaultSize(size: Int, measureSpec: Int): Int
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open fun getDisplay(): Display
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open fun getDrawingRect(outRect: Rect)
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open fun getDrawingTime(): Long
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open fun getDrawTextColor(): Int
获取绘制文本的颜色
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusables(direction: Int): ArrayList<View>
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open fun getFocusedRect(r: Rect)
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open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(outRect: Rect)
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open fun getId(): Int
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获取结果图片(画板背景图层和画板图层合并后的图片)
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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fun getLeft(): Int
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open fun getLocationInSurface(location: Array<Int>)
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open fun getLocationInWindow(outLocation: Array<Int>)
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open fun getLocationOnScreen(outLocation: Array<Int>)
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getRealZoom(): Float
真实的变焦倍数
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获取结果图片(画板背景图层和画板图层合并后的图片)
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun getZoom(): Float
相对的变焦倍数
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun inflate(context: Context, resource: Int, root: ViewGroup): View
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open fun invalidate(dirty: Rect)
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open fun invalidateDrawable(drawable: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHasRedo(): Boolean
是否可恢复
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open fun isHasUndo(): Boolean
是否可撤销
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
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open fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun offsetLeftAndRight(offset: Int)
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open fun offsetTopAndBottom(offset: Int)
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open fun onDragEvent(event: DragEvent): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun onProvideStructure(structure: ViewStructure)
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onTouchEvent(event: MotionEvent): Boolean
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable): Boolean
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open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
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open fun postInvalidate()
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open fun postInvalidateDelayed(delayMilliseconds: Long)
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open fun postOnAnimation(action: Runnable)
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open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
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open fun redo()
恢复一步(反撤销)
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open fun removeCallbacks(action: Runnable): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect): Boolean
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fun <T : View?> requireViewById(id: Int): T
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open fun resetPivot()
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open fun resolveSize(size: Int, measureSpec: Int): Int
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open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityHeading(isHeading: Boolean)
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open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
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open fun setActivated(activated: Boolean)
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open fun setAlpha(alpha: Float)
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open fun setAnimation(animation: Animation)
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open fun setAnimationMatrix(matrix: Matrix)
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open fun setAutofillHints(autofillHints: Array<String>)
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open fun setBackground(background: Drawable)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable)
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open fun setBackgroundResource(resid: Int)
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fun setBottom(bottom: Int)
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open fun setCameraDistance(distance: Float)
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open fun setClickable(clickable: Boolean)
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open fun setClipBounds(clipBounds: Rect)
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open fun setClipToOutline(clipToOutline: Boolean)
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
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open fun setContentDescription(contentDescription: CharSequence)
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open fun setContextClickable(contextClickable: Boolean)
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
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open fun setDrawBitmap(drawBitmap: Bitmap)
设置需要绘制的位图,当为 DRAW_BITMAP 模式时生效
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open fun setDrawingCacheEnabled(enabled: Boolean)
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open fun setDrawingCacheQuality(quality: Int)
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open fun setDrawText(drawText: String)
设置需要绘制的文本内容,当为 DRAW_TEXT 模式时生效
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open fun setDrawTextBold(fakeBoldText: Boolean)
绘制文本是否是粗体
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open fun setDrawTextColor(drawTextColor: Int)
设置绘制文本的颜色
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open fun setDrawTextSize(drawTextSize: Float)
绘制文本的字体大小
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open fun setDrawTextUnderline(underlineText: Boolean)
绘制文本是否需要下划线
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open fun setElevation(elevation: Float)
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open fun setEnabled(enabled: Boolean)
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open fun setEraserStrokeWidth(eraserStrokeWidth: Float)
设置橡皮擦笔划宽度
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open fun setFadingEdgeLength(length: Int)
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open fun setFitsSystemWindows(fitSystemWindows: Boolean)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
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open fun setFocusedByDefault(isFocusedByDefault: Boolean)
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open fun setForceDarkAllowed(allow: Boolean)
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open fun setForeground(foreground: Drawable)
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open fun setForegroundGravity(gravity: Int)
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open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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open fun setHovered(hovered: Boolean)
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open fun setId(id: Int)
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open fun setImageBitmap(bitmap: Bitmap)
设置图片(画板背景图层)
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open fun setImageResource(@DrawableRes drawableId: Int)
设置图片
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open fun setKeepScreenOn(keepScreenOn: Boolean)
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open fun setLabelFor(id: Int)
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open fun setLayerPaint(paint: Paint)
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open fun setLayerType(layerType: Int, paint: Paint)
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open fun setLayoutDirection(layoutDirection: Int)
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fun setLeft(left: Int)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setLineStrokeWidth(lineStrokeWidth: Float)
设置画笔线条笔划宽度
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open fun setLongClickable(longClickable: Boolean)
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open fun setMinimumHeight(minHeight: Int)
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open fun setMinimumWidth(minWidth: Int)
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open fun setMosaicBitmap(mosaicBitmap: Bitmap)
设置马赛克位图
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open fun setMosaicStrokeWidth(mosaicStrokeWidth: Float)
设置马赛克笔划宽度
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open fun setNextClusterForwardId(nextClusterForwardId: Int)
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open fun setNextFocusDownId(nextFocusDownId: Int)
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open fun setNextFocusForwardId(nextFocusForwardId: Int)
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open fun setNextFocusLeftId(nextFocusLeftId: Int)
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open fun setNextFocusRightId(nextFocusRightId: Int)
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open fun setNextFocusUpId(nextFocusUpId: Int)
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绘图监听
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缩放监听
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open fun setOverScrollMode(overScrollMode: Int)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setPivotX(pivotX: Float)
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open fun setPivotY(pivotY: Float)
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open fun setPointerIcon(pointerIcon: PointerIcon)
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open fun setPressed(pressed: Boolean)
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fun setRevealOnFocusHint(revealOnFocus: Boolean)
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fun setRight(right: Int)
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open fun setRotation(rotation: Float)
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open fun setRotationX(rotationX: Float)
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open fun setRotationY(rotationY: Float)
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open fun setSaveEnabled(enabled: Boolean)
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open fun setScaleX(scaleX: Float)
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open fun setScaleY(scaleY: Float)
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open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
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open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
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open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
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open fun setScrollBarSize(scrollBarSize: Int)
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open fun setScrollBarStyle(style: Int)
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open fun setScrollContainer(isScrollContainer: Boolean)
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open fun setScrollIndicators(indicators: Int)
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open fun setScrollX(value: Int)
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open fun setScrollY(value: Int)
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open fun setSelected(selected: Boolean)
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open fun setSelectedStrokeWidth(selectedStrokeWidth: Float)
设置选中时笔划宽度
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open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
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open fun setStateDescription(stateDescription: CharSequence)
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open fun setStateListAnimator(stateListAnimator: StateListAnimator)
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open fun setSystemUiVisibility(visibility: Int)
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open fun setTag(tag: Any)
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open fun setTextAlignment(textAlignment: Int)
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open fun setTextDirection(textDirection: Int)
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open fun setTooltipText(tooltipText: CharSequence)
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fun setTop(top: Int)
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open fun setTouchDelegate(delegate: TouchDelegate)
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open fun setTransitionAlpha(alpha: Float)
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fun setTransitionName(transitionName: String)
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open fun setTransitionVisibility(visibility: Int)
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open fun setTranslationX(translationX: Float)
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open fun setTranslationY(translationY: Float)
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open fun setTranslationZ(translationZ: Float)
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
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open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
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open fun setVerticalScrollbarPosition(position: Int)
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open fun setVisibility(visibility: Int)
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun setX(x: Float)
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open fun setY(y: Float)
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open fun setZ(z: Float)
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open fun setZoomPointStrokeWidth(zoomPointStrokeWidth: Float)
设置缩放点笔划宽度
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open fun startAnimation(animation: Animation)
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fun startDrag(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun stopNestedScroll()
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open fun toString(): String
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open fun transfer(point: PointF)
将原始点坐标转换成画布矩阵上的点坐标,当通过代码调用draw绘制时可能会用到此转换方法
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun undo()
撤销一步
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun willNotDraw(): Boolean